v1.5
June 2026v1.5.10 - Recent teammate stat accuracy
Fixed an issue with Recent Teammates on multi-platform accounts.
Some players have several platform profiles under the same Bungie name. Recent Teammates now picks the active profile more reliably, so Competitive rank points and current-season stats no longer fall back to an old inactive platform.
Compare teammate import uses the same safer lookup.
Automatically imported Trials and Competitive teammates now use the same active-profile selection before loading their tracker pages.
v1.5.9 - Recent teammate refresh polish
Recent Teammates update after new matches.
In Trials and Competitive, refreshing Recent Matches now also updates Recent Teammates when a newer completed match is found.
No unnecessary teammate reloads.
If the refresh does not find a newer match, the existing Recent Teammates card stays in place instead of loading again.
Compare teammate import stays in sync.
Compare can now re-check teammate import after a refreshed Trials or Competitive source player gets a newer match, while still only filling empty player slots.
v1.5.8 - Season loading and teammate cleanup
Seasonal Stats now show clearer loading progress.
Trials, Competitive, Quickplay, and Iron Banner now show how many stat seasons have already been checked while longer player histories are loading. The progress is based on season coverage, so it better reflects what is actually being prepared.
Trials weekly status fits better on smaller phones.
The Flawless or Not Flawless indicator now stays beside the Weekly Stats heading on smaller mobile screens when there is room, matching the cleaner Competitive rank layout.
Teammates now focus on the latest finished match.
Trials and Competitive no longer try to show a live fireteam. The card is now called Recent Teammates and consistently shows teammates from the most recent completed match, including teammate import in Compare.
Fixed an issue with Favorite Loadouts.
Favorite Loadout could sometimes stay empty even when recent matches included weapon kills. Trials, Iron Banner, Competitive, and Quickplay now recover more reliably when match details become available, and loadout results now require at least 99% match-report coverage before being kept as final.
v1.5.7 - Mobile loading stability
Fixed an issue after reopening the mobile app.
If a profile was still loading and the mobile web app was closed or backgrounded, reopening it could sometimes show a profile load error even though the page would have loaded normally when kept open.
Profile loading now resumes more reliably.
Tracker pages now handle that mobile pause-and-resume case more cleanly across Trials, Competitive, Quickplay, Iron Banner, Trends, and Compare views.
v1.5.6 - Homepage god-roll refresh
Quickplay and Iron Banner focus on highlighted rolls again.
Quickplay and Iron Banner homepages now use the same highlighted PvP god-roll card style as Trials and Competitive, replacing the large reward pool cards with curated weapon recommendations.
Featured PvP rolls were updated.
Quickplay, Iron Banner, and Competitive highlighted weapons received updated perk recommendations, including the refreshed Rose roll and Crimil's Dagger with Slideshot.
v1.5.5 - Competitive mobile rank polish
Competitive rank points fit better on phones.
Fixed an issue where the Competitive Rank points label could crowd the rank progress display on smaller phone screens. Rank and points now stay beside Seasonal Stats with cleaner spacing.
Iron Banner now follows its fixed monthly cadence.
Iron Banner timing now automatically follows the new four-week Tuesday schedule. The tracker keeps showing the last active Iron Banner week until the next one begins, then resets weekly stats at the new start time.
v1.5.4 - Quickplay naming and clearer progress
Regular Crucible is now called Quickplay.
The regular Crucible tracker now uses Quickplay across navigation, player pages, Compare, and Trends. The landing page still labels it as Crucible - Quickplay so the mode family stays clear.
Old Crucible links still work.
Saved Crucible tracker links continue opening the matching Quickplay pages, including player pages and Compare views.
Compare and Trends labels are more consistent.
Quickplay now appears consistently alongside Trials, Competitive, and Iron Banner when switching modes or reading trend summaries.
All-time weapon progress is clearer near the end.
Overall Most Used Weapons now shows a finalizing step near the end of long checks instead of sitting at the last few percent without a clearer status.
Heavy Metal is no longer counted as Quickplay.
Vehicle-only Heavy Metal matches are no longer included in Quickplay stats, recent matches, trends, or weapon usage.
v1.5.3 - All-time stats loading optimization
Overall Stats load more independently.
Trials, Competitive, Crucible, and Iron Banner player pages now separate the heavier all-time Overall Stats work from the rest of the tracker page. Seasonal stats, recent matches, loadouts, and other current activity sections can continue appearing while that all-time check finishes.
Large Guardian profiles should feel steadier.
Opening players with very large match histories is less likely to make the whole tracker wait on one expensive all-time scan. This helps the page stay responsive when Destiny activity history is slow or a large profile takes longer than usual.
Stat accuracy rules stay the same.
This optimization does not loosen when stats are shown. Overall Stats still wait for complete enough data, and unfinished all-time sections keep using the existing loading presentation instead of showing partial numbers.
v1.5.2 - Homepage mobile layout and Crucible loot polish
Pinned Guardians are easier to reach on phones.
Pinned Guardians now appears directly under the player search on tracker homepages when using smaller screens, before the mode cards and reward sections.
Crucible reward browsing is cleaner.
The Crucible Loot Pool now uses a more balanced arrangement with less empty space while still grouping weapons by Primary, Special, and Heavy ammo.
Crucible reward tiles are tighter on phones.
On phone layouts, the Crucible Loot Pool now follows the same compact sizing style as Iron Banner, including a cleaner Special and Heavy grouping when there is room.
v1.5.1 - Loot Pool Overhaul
Tracker homepages now show complete reward pools.
All tracker homepages now display full reward pools instead of partial weapon selections, making each mode's available loot easier to understand at a glance.
Trials now shows Weekly Focus and Lighthouse pools.
The Trials homepage displays the active Weekly Focus Pool and Lighthouse Pool side by side. Weapon, archetype, and element icons make pool scanning faster, and the rotation follows the new three-week focus schedule including Iron Banner skip weeks.
Trials downtime keeps the tracked week stable.
During the Tuesday-to-Friday Trials downtime, the tracker continues showing the active tracked Trials week instead of advancing early to the next pool.
Competitive gained a full loot pool card.
The Competitive homepage now has a dedicated Comp Loot Pool card with Rose, Deadlock, Solemn Lie, Redrix's Estoc, Mercurial Overreach, Belisarius-D, The Riposte, Solemn Remembrance, and Peculiar Charm.
Crucible now shows its full loot pool.
The old seasonal god-roll section was replaced with a full Crucible Loot Pool card. Weapons are grouped by Primary, Special, and Heavy ammo types for easier browsing.
Iron Banner now shows its full loot pool.
Iron Banner gained a full Loot Pool card grouped by ammo type, covering the currently available Reprised, Returning, and Newly Tiered rewards.
Homepage Weapon Highlights
Trials highlighted weapons were updated.
Seasonal Trials Weapons was renamed to Highlighted Trials Weapons. Corundum Hammer, Astral Horizon, The Inquisitor, Igneous Hammer, and Exalted Truth now appear with updated PvP recommendations.
Competitive highlighted weapons were updated.
Seasonal Comp Weapons was renamed to Highlighted Comp Weapons. Rose, Deadlock, Solemn Lie, Redrix's Estoc, and Mercurial Overreach now appear with updated PvP recommendations.
Crucible homepage highlights were refreshed.
Normal Crucible now highlights Unending Tempest and The Helmsman on the homepage.
Iron Banner gained a Highlighted Weapon card.
The Iron Banner homepage now features Crimil's Dagger in a new Highlighted Weapon card.
Weapon cards are cleaner and more consistent.
Weapon cards no longer repeat element text when an element icon is already displayed. Shared icon styling is now used across highlight cards and loot pool cards.
Playlist Tracking Improvements
Quickplay covers more active playlists.
Quickplay tracking now covers more active playlists, including Control, Clash, Supremacy, Zone Control, Rift, Relic, Momentum Control, Team Scorched, Mayhem, Rumble, Elimination, Survival, Lockdown, Hardware, Arena Collision, and other regular rotating Crucible modes.
Playlist detection is more accurate.
Normal Crucible now better distinguishes standard playlists from Competitive activities. Overlapping names such as Elimination, Showdown, Zone Control, and Collision are classified more carefully so regular Crucible and Competitive stats stay separate.
Competitive tracking now focuses on active Comp.
Competitive tracking focuses on active Competitive Division modes instead of broad PvP labels that can also appear on regular Crucible activities.
Iron Banner stays isolated from standard Crucible.
Iron Banner matches are tracked through Iron Banner playlists only and are rejected by Normal Crucible, so Iron Banner Control cannot be counted as standard Crucible activity.
Tracking rules are unified across pages and Trends.
Performance Trends now uses the same playlist classification rules as the tracker pages. Homepage Available Modes cards were also updated to reflect what each tracker actually counts.
Iron Banner modes and schedule were updated.
Iron Banner now lists Tribute, Fortress, Eruption, and Control, and the homepage schedule now matches the official start time.
Season & Statistics Improvements
Future season support is prepared.
Seasonal tracking is prepared for Destiny 2's post-Lawless era. Official Bungie seasons remain preserved historically, while future activity is grouped into fixed six-month End-of-Life seasonal windows to keep long-term statistics readable.
Seasonal accuracy was improved.
Current seasons now remain visible consistently in Competitive seasonal history. Seasonal statistics also refresh more reliably after newly completed matches, even when Destiny activity data becomes available in stages.
Favorite Loadouts are more representative.
Weapon pairing detection was improved, and match usage totals now better reflect actual loadout usage even when weapons were equipped without securing kills.
Visual & Usability Improvements
Loot Pool UI was refreshed.
Loot pools now use compact weapon tiles with desktop and mobile tooltips. Large weapon pools are easier to browse without overcrowding cards.
Homepage layouts were refined.
Spacing was improved across tracker homepages. Crucible and Iron Banner cards now handle larger weapon pools more efficiently while keeping the existing page structure intact.
Pinned Guardians match the current homepage style.
Pinned Guardian cards have been updated to match the current homepage design language.
Text and labels were cleaned up.
Homepage descriptions and card labels were simplified. Loot pool and highlight card names now better reflect their actual content.