Patch Notes

What’s new on D2PVP Hub. Releases are grouped by the larger player-facing changes.

v1.5

June 2026

v1.5.2 - Homepage mobile layout and Crucible loot polish

  • Pinned Guardians are easier to reach on phones.

    Pinned Guardians now appears directly under the player search on tracker homepages when using smaller screens, before the mode cards and reward sections.

  • Large-screen homepage structure stays familiar.

    On larger screens, Pinned Guardians stays in its right-side homepage card position so the desktop layout keeps the same scan pattern as before.

  • Crucible reward browsing is cleaner.

    The Crucible Loot Pool now uses a more balanced arrangement with less empty space while still grouping weapons by Primary, Special, and Heavy ammo.

  • Crucible reward tiles are tighter on phones.

    On phone layouts, the Crucible Loot Pool now follows the same compact sizing style as Iron Banner, including a cleaner Special and Heavy grouping when there is room.

v1.5.1 - Loot Pool Overhaul

  • Tracker homepages now show complete reward pools.

    All tracker homepages now display full reward pools instead of partial weapon selections, making each mode's available loot easier to understand at a glance.

  • Trials now shows Weekly Focus and Lighthouse pools.

    The Trials homepage displays the active Weekly Focus Pool and Lighthouse Pool side by side. Weapon, archetype, and element icons make pool scanning faster, and the rotation follows the new three-week focus schedule including Iron Banner skip weeks.

  • Trials downtime keeps the tracked week stable.

    During the Tuesday-to-Friday Trials downtime, the tracker continues showing the active tracked Trials week instead of advancing early to the next pool.

  • Competitive gained a full loot pool card.

    The Competitive homepage now has a dedicated Comp Loot Pool card with Rose, Deadlock, Solemn Lie, Redrix's Estoc, Mercurial Overreach, Belisarius-D, The Riposte, Solemn Remembrance, and Peculiar Charm.

  • Crucible now shows its full loot pool.

    The old seasonal god-roll section was replaced with a full Crucible Loot Pool card. Weapons are grouped by Primary, Special, and Heavy ammo types for easier browsing.

  • Iron Banner now shows its full loot pool.

    Iron Banner gained a full Loot Pool card grouped by ammo type, covering the currently available Reprised, Returning, and Newly Tiered rewards.

Homepage Weapon Highlights

  • Trials highlighted weapons were updated.

    Seasonal Trials Weapons was renamed to Highlighted Trials Weapons. Corundum Hammer, Astral Horizon, The Inquisitor, Igneous Hammer, and Exalted Truth now appear with updated PvP recommendations.

  • Competitive highlighted weapons were updated.

    Seasonal Comp Weapons was renamed to Highlighted Comp Weapons. Rose, Deadlock, Solemn Lie, Redrix's Estoc, and Mercurial Overreach now appear with updated PvP recommendations.

  • Crucible homepage highlights were refreshed.

    Normal Crucible now highlights Unending Tempest and The Helmsman on the homepage.

  • Iron Banner gained a Highlighted Weapon card.

    The Iron Banner homepage now features Crimil's Dagger in a new Highlighted Weapon card.

  • Weapon cards are cleaner and more consistent.

    Weapon cards no longer repeat element text when an element icon is already displayed. Shared icon styling is now used across highlight cards and loot pool cards.

Playlist Tracking Improvements

  • Normal Crucible covers more active playlists.

    Normal Crucible tracking now covers more active playlists, including Control, Clash, Supremacy, Zone Control, Rift, Relic, Momentum Control, Team Scorched, Mayhem, Rumble, Elimination, Survival, Lockdown, Heavy Metal, Hardware, Arena Collision, and other regular rotating Crucible modes.

  • Playlist detection is more accurate.

    Normal Crucible now better distinguishes standard playlists from Competitive activities. Overlapping names such as Elimination, Showdown, Zone Control, and Collision are classified more carefully so regular Crucible and Competitive stats stay separate.

  • Competitive tracking now focuses on active Comp.

    Competitive tracking focuses on active Competitive Division modes instead of broad PvP labels that can also appear on regular Crucible activities.

  • Iron Banner stays isolated from standard Crucible.

    Iron Banner matches are tracked through Iron Banner playlists only and are rejected by Normal Crucible, so Iron Banner Control cannot be counted as standard Crucible activity.

  • Tracking rules are unified across pages and Trends.

    Performance Trends now uses the same playlist classification rules as the tracker pages. Homepage Available Modes cards were also updated to reflect what each tracker actually counts.

  • Iron Banner modes and schedule were updated.

    Iron Banner now lists Tribute, Fortress, Eruption, and Control, and the homepage schedule now matches the official start time.

Season & Statistics Improvements

  • Future season support is prepared.

    Seasonal tracking is prepared for Destiny 2's post-Lawless era. Official Bungie seasons remain preserved historically, while future activity is grouped into fixed six-month End-of-Life seasonal windows to keep long-term statistics readable.

  • Seasonal accuracy was improved.

    Current seasons now remain visible consistently in Competitive seasonal history. Seasonal statistics also refresh more reliably after newly completed matches, even when Destiny activity data becomes available in stages.

  • Favorite Loadouts are more representative.

    Weapon pairing detection was improved, and match usage totals now better reflect actual loadout usage even when weapons were equipped without securing kills.

Visual & Usability Improvements

  • Loot Pool UI was refreshed.

    Loot pools now use compact weapon tiles with desktop and mobile tooltips. Large weapon pools are easier to browse without overcrowding cards.

  • Homepage layouts were refined.

    Spacing was improved across tracker homepages. Crucible and Iron Banner cards now handle larger weapon pools more efficiently while keeping the existing page structure intact.

  • Pinned Guardians match the current homepage style.

    Pinned Guardian cards have been updated to match the current homepage design language.

  • Text and labels were cleaned up.

    Homepage descriptions and card labels were simplified. Loot pool and highlight card names now better reflect their actual content.

v1.0

May - June 2026

v1.0.2 - Seasonal stats and Showdown tracking

  • Fresh matches are picked up more safely.

    Seasonal Stats across Trials, Iron Banner, Competitive, and Normal Crucible now refresh more carefully after a Guardian finishes new matches. This prevents current-season totals from staying stuck on older game counts when Destiny publishes recent match history in stages.

  • Normal Crucible now includes 3v3 Showdown.

    Showdown matches from the regular Crucible playlist now count toward Normal Crucible instead of being grouped with Competitive. Competitive stats also avoid counting private matches, keeping seasonal Comp totals cleaner.

v1.0.1 - Loadout, Crucible, and Recent Matches polish

  • Favorite Loadout is more representative.

    The large weekly and seasonal stats cards now choose weapons from combinations that were actually used together in matches. Double-primary setups are preserved more reliably, short weapon tests are less likely to take over the card, meaningful Special or second-slot weapon usage is less likely to disappear, and each selected weapon shows its full weekly or seasonal usage totals.

  • Equipped Loadouts now show Prismatic grenades correctly.

    Prismatic loadouts display the Guardian's selected grenade instead of always showing the fixed class-specific Prismatic grenade.

  • Recent Matches layout is more stable.

    Match rows keep a more consistent size after loading more matches and scrolling back up. Phone layouts now show the intended number of recent matches more cleanly, with less row clipping and less empty space around the load-more arrow.

  • Crucible and Iron Banner data is more accurate.

    Iron Banner and Crucible Favorite Loadouts now follow Destiny's Exotic weapon rules and fall back to the next best non-Exotic weapon when needed. Normal Crucible now includes team-based Countdown and Lockdown matches, Performance Trends follows the same Crucible rules, and Relic matches are labeled as Relic in Match Reports instead of the generic Crucible Match label.

v0.7

May 2026

v0.7.3 - Faster weapon sections on large profiles

  • Core stats now load before heavy weapon scans.

    Competitive and Crucible pages show the main seasonal stats first, even on Guardians with large season histories. Favorite Loadout, Top Weapons This Season, and Headshot % can finish after the core stats instead of blocking the full page.

  • Weapon scan progress is clearer and more reliable.

    While match reports are still being checked, weapon sections show a progress bar above empty weapon rows instead of looking like no data exists. Large seasonal and all-time weapon scans now save progress more often and resume more reliably after refreshes or worker interruptions.

  • Large profile handling was improved across pages.

    Long all-time weapon checks now move more work out of the player page itself, reducing background load after the page has already opened. All-time weapon usage is less likely to stall when the same Guardian is opened in multiple places. Compare retries affected player slots more reliably, Trials weekly weapons and Iron Banner current-banner weapons now load more like Crucible weapon sections, MVP badges appear sooner, and Recent Matches keeps stat labels cleaner while scrolling.

v0.7.2 - Equipped Loadout on every tracker

  • Every main tracker now has a full Equipped Loadout card.

    Trials, Iron Banner, Competitive, and Crucible player pages now show one complete Equipped Loadout card instead of a smaller subclass-only card.

  • The loadout card now shows more live Guardian details.

    It includes current weapons, Exotic armor, subclass, Super, abilities, aspects, fragments, and active armor set bonuses. Weapon rows also show the equipped weapon's active kill tracker when Bungie returns that data.

  • Loadout readability and recovery were improved.

    Armor set bonus text can be viewed on hover, focus, or tap. Desktop and phone layouts were tuned so fragments, abilities, and long item names fit more cleanly. All-time weapon usage scans now save progress in smaller steps, helping large profiles recover instead of repeating long report checks.

v0.7.1 - Compare reports, account selection, and weapon usage

  • Compare Match Reports now open in a better position.

    Reports inside Compare Players open near the part of the page you are currently viewing instead of pulling you away from your current scroll position.

  • Compare reports are easier to read.

    Expanded reports now have cleaner positioning on phones and large screens, with a darker report surface for better contrast.

  • Account selection and all-time weapon usage are more reliable.

    Player search and saved profile links now choose the active Destiny account more accurately when a Bungie Name has older linked accounts. Affected Guardians should see current Seasonal Stats again instead of an empty inactive-account card. All-time weapon usage also handles temporary report failures more gracefully and shows a clearer final status while finishing.

v0.6

May 2026

v0.6.3 - Loading and empty-state polish

  • Player page loading is steadier.

    Loading placeholders now keep their positions more consistently while stats, matches, teammates, loadouts, and weapon sections fill in.

  • Empty states look intentional.

    Cards with no available data now use cleaner tracker-colored messages instead of looking broken or unfinished.

  • Best Match reports open more reliably on iPhone.

    Reports are less likely to show a blank dark box when opened from mobile devices.

v0.6.2 - Compare, Live teammates, and weapon cards

  • Compare teammate import starts faster.

    Importing teammates in Compare Players now starts loading the other slots sooner after opening a Trials or Competitive Guardian.

  • Live teammate detection is more flexible.

    Trials and Competitive teammate panels can show Live for active 3v3 matches even when the match has leavers or Bungie's live data is not fully populated.

  • Iron Banner and Crucible weapon cards were improved.

    Iron Banner and Crucible pages now show top Primary and Special weapons beside the loadout area. Their headline cards now build a Favorite Loadout from usable weapon slots instead of repeating the same weapon list. Iron Banner labels now say This Iron Banner instead of This Week, keeping the page accurate during longer Iron Banner events.

v0.6.1 - Homepage, Compare, and layout polish

  • Branding is more consistent.

    The D2PVP Hub logo is now used more consistently across the homepage, navbar, browser tab, home-screen icon, and installed app icon.

  • Homepage and Compare visuals were cleaned up.

    Homepage tracker cards now explain their tracked scope more clearly. Homepage cards, Compare Players, and Performance Trends share a cleaner glass style with stronger mode identity across desktop and phone layouts.

  • Layouts and weapon summaries are smarter.

    Compare Players now includes a saved Auto-import teammates switch for Trials and Competitive. The site switches more cleanly between compact and desktop layouts, making smaller desktop screens feel less squeezed. Iron Banner and Crucible weapon type summaries now choose the ammo icon from the slot that actually earned the most kills.

v0.5

May 2026

v0.5.3 - Player page refresh

  • Guardian pages now load in a better order.

    The player header appears first while Recent Matches, stats, teammates, loadouts, weapons, and history continue loading in the background.

  • Important stats appear earlier.

    Core K/D stats load sooner, while weapon and precision details can finish separately on heavier profiles. Opening a Guardian page now focuses on the selected tracker first instead of preparing every mode at once.

  • Match updates and page styling were improved.

    Fresh matches are checked sooner, helping newly completed games appear once Bungie publishes them. Most Used Weapons can keep showing saved results while Recent Matches update. Trials teammate panels now prioritize live fireteam data before falling back to recent match teammates. The player page card style, loading screens, phone spacing, and private-profile layouts were refreshed for a more consistent feel.

v0.5.2 - Tracker layout and mobile report polish

  • Tracker homepages are easier to understand.

    How It Works and Available Modes cards now have cleaner layouts with clearer mode details.

  • Stats and weapon cards use space better.

    Weekly and Seasonal Stats now highlight main numbers more strongly and make top weapons easier to read. Seasonal weapon and god-roll cards fit more evenly across tracker homepages.

  • Recent Matches, Match Reports, and Trends were improved.

    Recent Matches shows more matches before loading more on desktop, while phones keep tighter spacing around list controls. Match Reports on phones open more reliably from Best Match and load player emblems and weapon icons more consistently. Performance Trends now matches the selected date range more accurately in both the chart and summary counts.

v0.5.1 - All-time weapon favorites

  • Overall Stats now include all-time favorite weapons.

    Overall Stats cards show each Guardian's all-time most used Primary, Special, and Heavy weapons for the selected tracker.

  • Long-term weapon type preferences are easier to see.

    The same section now shows top weapon types overall, making long-term archetype preferences easier to understand.

  • Deep weapon data loads after the main stats.

    The player page stays usable while long history scans are gathered. First-time all-time weapon scans can keep preparing after you leave and can be picked up on a later visit. Weekly and Seasonal Stats now read more like a PvP scoreboard, with larger K/D, clearer Wins/Losses, streaks, and top weapons.

v0.4

May 2026

v0.4.3 - Faster tracker switching

  • Tracker switching is now built into the profile header.

    Player pages include a clear tracker switch, allowing you to open the same Guardian in Trials, Iron Banner, Competitive, or Crucible without searching again.

  • Trials Flawless status stays in sync.

    The Trials Flawless badge now matches the weekly Trials stats being shown after reset.

  • Player headers are cleaner.

    Headers are shorter and easier to read, with clearer Power, Last Played, and Guardian name styling across screen sizes.

v0.4.2 - Premium sci-fi refresh

  • The whole app received a darker premium sci-fi design.

    D2PVP Hub now uses a darker, glassier visual style across the landing page, tracker pages, Compare, Trends, and the rest of the site.

  • Navigation and tracker cards were rebuilt around the new style.

    The landing page and phone navigation now have clearer tracker cards and stronger mode colors. Pinned Guardians are easier to reach, stat explanations appear in better places, and saved Guardian links better match the Guardian that actually loads.

  • Maintenance, search, and tracker styling are clearer.

    When Bungie disables activity-history data for maintenance, player pages now explain that state instead of making stats, matches, or weapon usage look empty. Iron Banner, Competitive, and Normal Crucible search styling now matches each tracker's own accent color.

v0.4.1 - Richer tracker cards and cleaner loading states

  • Subclass and teammate cards now show more useful context.

    Subclass cards show the Exotic armor piece equipped on the Guardian's most recently played character. Trials teammate cards gained current-season stats, and Competitive teammate cards now show each teammate's current rank.

  • Weapon usage became easier to read.

    Iron Banner and Crucible weapon usage now uses clearer weapon rows and weapon type icons.

  • General loading and layout states were tightened up.

    Loading screens, privacy pages, not-found pages, teammate emblems, and season-stat alignment were cleaned up.

v0.3

April-May 2026

v0.3.3 - Performance Trends, stat explanations, and shareable Compare links

  • Performance Trends was added.

    You can now pick a Guardian and view a chart of their K/D, KAD, Win Rate, and games played across Trials, Competitive, Crucible, and Iron Banner. The chart supports 30, 60, 90, and 180-day ranges, mode toggles, and exact value readouts.

  • Trends and stat labels are easier to use.

    Performance Trends now works better on phones with touch-friendly chart controls and better handling for unusual stat spikes. K/D, KAD, and MVP labels across player pages, match history, seasonal strips, headline cards, and teammate rows now show short explanations on hover or tap.

  • Compare links are shorter.

    Compare pages can now be shared as a short /c/... link instead of a long URL.

v0.3.2 - Match Report weapons, wide-screen fixes, and app icon polish

  • Match Reports now show weapon and ability breakdowns.

    Reports show what every player got their kills with. Weapon rows include icons, kill counts, and Headshot % where relevant. Ability kills are grouped into melee, grenade, super, and other ability buckets.

  • Large reports and big screens were cleaned up.

    Long reports stay compact by default, with each player's weapon and ability breakdown expandable from their row. Reports also fit correctly inside Compare and on bigger monitors. Landing tiles, tracker pages, and match reports no longer overflow when the site scales up for readability.

  • The app icon was polished.

    The icon received transparent corners, tighter framing, cleaner edges, and a consistent two-tone Competitive sigil in the navbar.

v0.3.1 - Heavy profiles and active players load faster

  • All-time and seasonal stats now update more efficiently.

    After the first load, new matches are folded into the existing all-time record instead of rebuilding the full history every time. Current-season stats use the same approach, adding only new relevant PvP matches when needed.

  • Large Guardian profiles are more reliable.

    Heavy Veteran profiles with tens of thousands of matches load more reliably, and large profile checks now have more breathing room.

  • Stats and mobile layouts were cleaned up.

    Wins, Losses, Current Streak, and Best Streak now read consistently across all four trackers. Seasonal Stats tiles now show Wins and Losses alongside K/D, KAD, Kills, and Deaths. Smaller phones received a fit pass so page content scales down cleanly instead of getting cut off.

v0.2

April 2026

v0.2.3 - Cleaner recovery when profiles fail to load

  • Compare slots now recover from failed profile loads.

    If a Compare profile fails to load, the slot retries automatically. If the second attempt also fails, it shows a themed message with a Try Again button instead of a generic error page.

  • Regular tracker pages handle temporary failures better.

    Tracker pages now have a cleaner retry path for temporary Bungie issues or slow profile loads. Healthy slow loads are no longer mistaken for failures, and multiple failed Compare slots retry in a staggered order instead of all at once.

  • Private teammate and mobile navbar handling were improved.

    Profiles with private recent teammates no longer get stuck waiting on repeated failed lookups. Private teammates are skipped quickly so the public Guardian keeps loading. The mobile navbar also now stays hidden on the landing page when it should, without tracker links briefly flashing into view.

v0.2.2 - Compare Players works on phones

  • Compare Players is now mobile-friendly.

    Compare is no longer desktop-only. On phones, the page shows one Guardian slot at a time with arrows, dots, and swipe support while all three slots stay loaded in the background.

  • Compare navigation was improved.

    Compare gained synced scrolling, sticky player names, a mobile slot switcher, and a compact phone navbar so you can move between players and modes without losing your place.

  • Mobile usability and memory handling were improved.

    The mode picker now fits at iPhone widths, Import Teammates works on mobile, and the old Desktop label was removed from the homepage. Heavy profile views now use less memory, especially when three large-history Guardians are loaded in Compare at the same time.

v0.2.1 - Overall Stats, deleted characters, and teammate import

  • Overall Stats were added to player pages.

    Every player page now has an all-time Overall Stats card for that mode, including overall K/D, KAD, Win Rate, total games, longest streaks, class distribution, top maps, and best match.

  • Deleted characters are counted correctly again.

    Matches from deleted characters are included in totals again and now land in the correct Hunter, Titan, or Warlock row where possible. This is especially important for long-time players who deleted characters around Cross-Save.

  • Compare gained teammate import and several reliability fixes.

    Compare can now import teammates from the last match. Load one Guardian in Trials or Competitive, and the other two slots can fill with their last 3v3 teammates automatically. Landing pages, tracker homes, match reports, teammate clicks, search navigation, and heavy-profile loads also received smaller speed and reliability fixes.

v0.1

April 2026

v0.1.3 - Compare Players and match report polish

  • Compare Players launched on desktop.

    You can pick three Guardians, switch between Trials, Competitive, Crucible, and Iron Banner, and keep the same players loaded while the cards line up across columns.

  • Compare navigation stays inside the selected slot.

    Clicking teammates or match-report players inside Compare now updates the selected column instead of navigating away, and the slot header updates to the new Guardian.

  • Recent Matches and Match Reports were polished.

    Match lists now use fixed heights, the load-more arrow was improved, scrollbars are thinner, draws are handled better, mode names are clearer, DNF labels were added, and missing player names are filled automatically when Bungie's match data leaves them blank. KDA was renamed to KAD everywhere to match the real formula: Kills + Assists divided by Deaths.

v0.1.2 - Public launch and four tracker foundation

  • D2PVP Hub went public.

    The site launched with no login required, a new landing page, a privacy policy, real class crests, and a larger layout that reads better on big monitors.

  • Competitive and Normal Crucible were added.

    Competitive became the third tracker with ranked 3v3 stats, violet branding, season-long numbers, and a rank chip showing tier, points, and progress. Normal Crucible became the fourth tracker for 6v6 Quickplay, with red branding, always-live season stats, and highlighted weapons on the homepage.

  • Player pages gained core polish.

    Player pages received mobile improvements, clearer privacy states, faster repeat loads, anonymous visitor counting, better match-history reliability, Patch Notes, an app icon, and Flawless status on the Trials weekly card.

v0.1.1 - Early Trials and Iron Banner foundation

  • The first production-ready Trials page was built.

    The initial build focused on the Trials player page, including weekly stats, wins and streaks, match history, recent teammates, equipped subclass, and seasonal K/D history.

  • Trials home received its main live-data features.

    Trials home gained reset status, current map, featured weapon, Pinned Guardians, search suggestions, code-only search, and seasonal weapon god rolls with perk and Masterwork icons.

  • Iron Banner and early loading improvements were added.

    Iron Banner became the second tracker, with its own schedule, weekly weapon, seasonal loot list, available modes, Top Weapon Types card, and dark-green identity. Early privacy and loading improvements made hidden player sections clearer and allowed slower stats to fill in while the rest of the page stayed usable.